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Computer Graphics: Difference between revisions

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===Physically Based===
===Physically Based===
See [https://static1.squarespace.com/static/58586fa5ebbd1a60e7d76d3e/t/593a3afa46c3c4a376d779f6/1496988449807/s2012_pbs_disney_brdf_notes_v2.pdf pbs disney brdf notes] and the [http://www.pbr-book.org/ pbr-book]   
See [https://static1.squarespace.com/static/58586fa5ebbd1a60e7d76d3e/t/593a3afa46c3c4a376d779f6/1496988449807/s2012_pbs_disney_brdf_notes_v2.pdf pbs disney brdf notes] and the [http://www.pbr-book.org/ pbr-book]   
In frameworks and libraries, these are often refered to as ''standard materials''.
In frameworks and libraries, these are often refered to as ''standard materials'' or in Blender, ''Principled BSDF''.


==More Terms==
==More Terms==