# Computer Graphics

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Basics of Computer Graphics

## Contents

## MVP Matrices

To convert from model coordinates to screen coordinates , you do multiply by the MVP matrices

- The model matrix applies the transform of your object. This includes the position and rotation. is in world coordinates.
- The view matrix applies the transform of your camera.
- The projection matrix applies the projection of your camera, typically an orthographic or a perspective camera. The perspective camera shrinks objects in the distance.