User contributions for David

A user with 5,439 edits. Account created on 14 July 2019.
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6 April 2025

  • 19:0919:09, 6 April 2025 diff hist +68 Transparency→‎Ignoring internal transparency current
  • 19:0819:08, 6 April 2025 diff hist +937 N TransparencyCreated page with "Notes on rendering transparency. Rendering transparent objects is generally more expensive than rendering opaque objects. Opaque objects are rendered front to back with a depth buffer write. This means fragments are calculated and written to by the front-most object. Sorting can even be ignored where performance isn't as crucial. Transparent objects must be sorted back to front and each object rendered in their entirely. ==Ignoring internal transparency== 1. Render the..."

30 March 2025

12 March 2025

  • 04:3304:33, 12 March 2025 diff hist +69 Google Filament→‎Fragment shader current
  • 04:3204:32, 12 March 2025 diff hist −1 Google FilamentNo edit summary
  • 04:2804:28, 12 March 2025 diff hist +676 N Google FilamentCreated page with "Notes on using [Filament](https://github.com/google/filament), the rendering engine for many Google applications. Note that Filament is not a replacement for Unity or Godot. ==Types== ==Materials== In filament, shaders are written as materials. The documentation for materials is available at https://google.github.io/filament/Materials.html ===Vertex shader=== Unlike standard OpenGL shaders, you cannot output arbitrary positions in the vertex shader. You can: 1. Mod..."

15 February 2025

10 February 2025

3 February 2025

  • 00:1800:18, 3 February 2025 diff hist +911 N Declarative UICreated page with "In declarative UI programming, you application code is the source of truth for all state. When the user interacts with your UI, events propagate from the UI to your application which updates the state. Once the state is updated, the UI is rerendered based on the new state. Like other declarative paradigms, the UI library will then perform diffs to reconcile the change in UI with the current UI. Since the application is the ground truth for state, any mismatched UI state..." current

24 January 2025

22 January 2025

19 January 2025

15 January 2025

  • 04:2604:26, 15 January 2025 diff hist +182 N Order independent transparencyCreated page with "Methods for order independent transparency ==Weighted Blended Order Independent Transparency== See http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html" current

12 January 2025

30 December 2024

28 December 2024

21 December 2024

17 December 2024

12 December 2024

4 December 2024

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