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Computer Graphics: Difference between revisions

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* Phong shading - color is computed for each pixel with the normal vector interpolated from each vertex.
* Phong shading - color is computed for each pixel with the normal vector interpolated from each vertex.


===Lambert===
===Lambert reflectance===
{{main | Wikipedia: Lambertian reflectance}}
{{main | Wikipedia: Lambertian reflectance}}
This is a way to model diffuse (matte) materials.
This is a way to model diffuse (matte) materials.