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Computer Graphics: Difference between revisions

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Points are <math>(x,y,z,1)</math> and vectors are <math>(x,y,z,0)</math>.<br>
Points are <math>(x,y,z,1)</math> and vectors are <math>(x,y,z,0)</math>.<br>
The last coordinate in points allow for translations to be represented as matrix multiplications.<br>
The last coordinate in points allow for translations to be represented as matrix multiplications.<br>
;Notes
* The point <math>(kx, ky, kz, k)</math> is equivalent to <math>(x, y, z, 1)</math>.


Transformations consists of translations, rotations, and scaling
Transformations consists of translations, rotations, and scaling