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(Created page with "High Level Shading Language (HLSL) is the shading language used in DirectX. It is used in Unity and Unreal. ==Usage== Notation differences between GLSL and HLSL * <code>float...") |
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==Usage== | ==Usage== | ||
Minor differences between GLSL and HLSL | |||
* <code>float4</code> instead of <code>vec4</code>. This is | * <code>float4</code> instead of <code>vec4</code>. This is odd since OpenCL also uses <code>float4</code>. | ||
* <code>lerp</code> instead of <code>mix</code>. | * <code>lerp</code> instead of <code>mix</code>. | ||
==Pipeline== | ==Pipeline== | ||
===Vertex Shader=== | ===Vertex Shader=== |