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Geometric Computer Vision: Difference between revisions

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==3D Reconstruction==
==3D Reconstruction==
===Triangulation===
If cameras are intrinsically and extrinsically calibrated, then P is the midpoint of the common perpendicular.
===Point reconstruction===
Given a point X in R3
* <math>x=MX</math> is the point in image 1
* <math>x'=M'X</math> is the point in image 2
<math>
M = \begin{bmatrix}
m_1^T \\ m_2^T \\ m_3^T
\end{bmatrix}
</math>
<math>x \times MX = 0</math> 
<math>x \times M'X = 0</math> 
implies 
<math>AX=0</math> where <math>A = \begin{bmatrix}
x m_3^T - m_1^T\\
y m_3^T - m_2^T\\
x' m_3'^T - m_1'^T\\
y' m_3'^T - m_2'^T\\
\end{bmatrix}</math>


==Projects==
==Projects==