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Be aware of the limitations of using a single draw call though; transparency can become tricky. | Be aware of the limitations of using a single draw call though; transparency can become tricky. | ||
After merging a mesh, you can use a compute shader to animate and move the objects instead of using Unity scripts. | |||
The compute shader edits a single compute buffer which can be read by your vertex or geometry shader without passing data back to the CPU. | The compute shader edits a single compute buffer which can be read by your vertex or geometry shader without passing data back to the CPU. | ||