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Advanced Computer Graphics: Difference between revisions

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** Balance heuristics: <math>w_i(x)=\frac{p_i(x)}{\sum_{k=1}^{n}p_k(x)}</math>
** Balance heuristics: <math>w_i(x)=\frac{p_i(x)}{\sum_{k=1}^{n}p_k(x)}</math>
** Power heuristics: <math>w_i(x)=\frac{p_i^2(x)}{\sum_{k=1}^{n}p_k^2(x)}</math>
** Power heuristics: <math>w_i(x)=\frac{p_i^2(x)}{\sum_{k=1}^{n}p_k^2(x)}</math>
===Stratified Sampling===
* Intuition: clumping of samples is bad
* Instead of canonic uniform random variables, generate variables in strata
* Also known as "Jittered sampling"
Other stratified sampling patterns
* N-rooks (Latin hypercube)
* Quasi Monte Carlo


==Ignore==
==Ignore==
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