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* Depth | * Depth | ||
* Surface normals | * Surface normals | ||
===Scene Intrinsics=== | |||
Recovering Intrinsic Scene Characteristics: | |||
Given the following: | |||
* original scene | |||
* distance (depth) | |||
* reflectance | |||
* orientation (normal) | |||
* illumination | |||
You can extract the scene perfectly. | |||
Learning ordinal relationships: | |||
* Which point is closer? | |||
** This gets you depth for 3D | |||
* Which point is darker? | |||
** This gets you reflectance for shading | |||
Depth vs surface normals: | |||
* Surface normals are gradient of depth | |||
* Depth is hard to use due to large discontinuities and unbounded values. | |||
===Reasoning=== | |||
Qualitative Parse Graph | |||
* Understanding of 3D support, support surfaces (physics) | |||
** E.g. lamp is supported by nightstand | |||
* Dataset: NYU v2 | |||
* Given an image, identify surfaces, then classify edges as concave (pop in) or convex (pop out). | |||
** From this, you can create a popup scene. | |||
==Objects + 3D== | ==Objects + 3D== |