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{{main | Wikipedia:Shading}} | {{main | Wikipedia:Shading}} | ||
===Flat Shading=== | ===Flat Shading=== | ||
In flat shading, the color is computed for each face. | |||
===Gourard Shading=== | ===Gourard Shading=== | ||
In Gourard shading, the color is computed in the vertex shader so it's computed only for each vertex. | In Gourard shading, the color is computed in the vertex shader so it's computed only for each vertex. |