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===Flat Shading=== | ===Flat Shading=== | ||
===Gourard Shading=== | ===Gourard Shading=== | ||
In Gourard shading, the color is computed in the vertex shader so it's computed only for each vertex. | |||
===Phong Shading=== | ===Phong Shading=== | ||
{{main | Wikipedia: Phong shading | Wikipedia: Phong reflection model}} | {{main | Wikipedia: Phong shading | Wikipedia: Phong reflection model}} |