Computer Science Conferences: Difference between revisions

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** Deadlines are usually Mar - May.
** Deadlines are usually Mar - May.
* ACM MM - multimedia
* ACM MM - multimedia
;Specialized conferences
* [https://www.highperformancegraphics.org/2023/ High-Performance Graphics (HPG)] (sponsored by SIGGRAPH & Eurographics)
* [https://i3dsymposium.org/2023/cfp.html Interactive 3D Graphics (I3D)] (A SIGGRAPH Symposium)


==Vision Conferences==
==Vision Conferences==

Revision as of 18:46, 15 March 2023

Notes on Computer Science conferences.

Ranking

See https://research.com/conference-rankings/computer-science

  • Higher ranked conferences are not necessarily harder to get into than second-tier but are more prestigious.
  • Usually, you should submit to a few top tier conferences first even if you're not that confident.
  • Avoid bottom-tier conferences and pay-to-publish journals. These may hurt your reputation.

Graphics Conferences

Top tier conferences
  • ACM SIGGRAPH - the largest and most prestigious graphics conference.
    • See also SIGGRAPH ASIA.
  • IEEE VR - for virtual reality related papers. Has a journal track which goes to IEEE TVCG.
    • Deadlines are usually in Sept - Nov.
  • IEEE ISMAR - for augmented reality related papers. Has a journal track which goes to IEEE TVCG.
    • Deadlines are usually Mar - May.
  • ACM MM - multimedia
Specialized conferences

Vision Conferences

Top-tier
  • CVPR - a top tier vision conference. Has lots of papers so many are presented as posters instead of oral presentations.
  • ICCV, ECCV - these rotate each year. Prestige is comparable to CVPR.
Additional conferences

These are reputable conferences but not as prestigious as above.

  • WACV
  • BMVC
  • 3DV
  • ACCV

HCI Conferences

  • ACM CHI - the largest HCI conference. Occasionally accepts visualization papers.
    • Has an LBW track where you can submit poster papers which are more likely to get accepted.
    • Paper deadlines in September. LBW deadlines in January.
  • ACM UIST - user interfaces. Has AR/XR stuff but seems to lean more towards hardware interfaces: haptics, sensors, 3D things.

ML Conferences

  • Neurips, ICML, ICLR, AAAI