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* Phong shading - color is computed for each pixel with the normal vector interpolated from each vertex. | * Phong shading - color is computed for each pixel with the normal vector interpolated from each vertex. | ||
===Lambert=== | ===Lambert reflectance=== | ||
{{main | Wikipedia: Lambertian reflectance}} | {{main | Wikipedia: Lambertian reflectance}} | ||
This is a way to model diffuse (matte) materials. | This is a way to model diffuse (matte) materials. |