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{{main | Wikipedia: Lambertian reflectance}} | {{main | Wikipedia: Lambertian reflectance}} | ||
This is a way to model diffuse (matte) materials. | This is a way to model diffuse (matte) materials. | ||
<math>I_D = (\mathbf{L} \cdot \mathbf{N}) * C * I_{L}</math> | |||
* <math>\mathbf{N}</math> is the normal vector. | |||
* <math>\mathbf{L}</math> is the vector to the light. | |||
* <math>C</math> is the color. | |||
* <math>I_{L}</math> is the intensity of light. | |||
===Phong reflection model=== | ===Phong reflection model=== |