Camera Parameters: Difference between revisions

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It consists of the following:
It consists of the following:
* Focal Length \(f\)
* Focal Length \(f\) - this determines the field of view.
* Image Center  \(\mathbf{o} = (o_x, o_y)\)
* Image Center  \(\mathbf{o} = (o_x, o_y)\) (also known as principal point)
* Size of pixels \(\mathbf{s} = (s_x, s_y)\)
* Size of pixels \(\mathbf{s} = (s_x, s_y)\) (based on the resolution)
* Axis skew \(s\) typically 0
* Axis skew \(s\) typically 0


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M_{int} =  
M_{int} =  
\begin{bmatrix}
\begin{bmatrix}
-f/s_x & s & o_x\\
f/s_x & s & o_x\\
0 & -f/s_y & o_y\\
0 & f/s_x & o_y\\
0 & 0 & 1  
0 & 0 & 1  
\end{bmatrix}
\end{bmatrix}
Line 27: Line 27:
M_{int} =  
M_{int} =  
\begin{bmatrix}
\begin{bmatrix}
-128/256 & 0 & 128/256\\
128/256 & 0 & 128/256\\
0 & -128/256 & 128/256\\
0 & 128/256 & 128/256\\
0 & 0 & 1  
0 & 0 & 1  
\end{bmatrix}
\end{bmatrix}
\end{equation}
\end{equation}
\]
\]
;Note you can also write <math>f/s_x</math> as <math>f_x</math>, and similar for <math>f_y</math>.


==Extrinsics==
==Extrinsics==

Latest revision as of 17:05, 27 June 2022

Camera Parameters

Intrinsics

The is the projection matrix which turns camera coordinates to image coordinates.

It consists of the following:

  • Focal Length \(f\) - this determines the field of view.
  • Image Center \(\mathbf{o} = (o_x, o_y)\) (also known as principal point)
  • Size of pixels \(\mathbf{s} = (s_x, s_y)\) (based on the resolution)
  • Axis skew \(s\) typically 0

The formula for this matrix is: \[ \begin{equation} M_{int} = \begin{bmatrix} f/s_x & s & o_x\\ 0 & f/s_x & o_y\\ 0 & 0 & 1 \end{bmatrix} \end{equation} \]

E.g. if your camera has a 90 deg FOV on each side and outputs a resolution of \(\displaystyle 256 \times 256\), then the intrinsic matrix should project \(\displaystyle (1,0,1)\) to \(\displaystyle (256, 0)\): \[ \begin{equation} M_{int} = \begin{bmatrix} 128/256 & 0 & 128/256\\ 0 & 128/256 & 128/256\\ 0 & 0 & 1 \end{bmatrix} \end{equation} \]

Note you can also write \(\displaystyle f/s_x\) as \(\displaystyle f_x\), and similar for \(\displaystyle f_y\).

Extrinsics

This is the view matrix which encodes the camera's position and rotation.

Suppose the camera position is \(\mathbf{C}\) and rotation \(\mathbf{R}_c\).

\[ \begin{equation} M_{ext}= [\mathbf{R} | \mathbf{t}] = [\mathbf{R}_c^T | -\mathbf{R}_c^T \mathbf{C}] \end{equation} \]

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