Computer Science Conferences
Notes on Computer Science conferences.
Ranking
See https://research.com/conference-rankings/computer-science
- Higher ranked conferences are not necessarily harder to get into than second-tier but are more prestigious.
- Usually, you should submit to a few top tier conferences first even if you're not that confident.
- Avoid bottom-tier conferences and pay-to-publish journals. These have high acceptance but may hurt the reputation of your work and are typically not indexed in ACM DL or IEEE Xplore.
Graphics Conferences
- Top tier conferences
- ACM SIGGRAPH - the largest and most prestigious graphics conference.
- See also SIGGRAPH ASIA.
- IEEE VR - for virtual reality related papers. Has a journal track which goes to IEEE TVCG.
- Deadlines are usually in Sept - Nov.
- IEEE ISMAR - for augmented reality related papers. Has a journal track which goes to IEEE TVCG.
- Deadlines are usually Mar - May.
- ACM MM - multimedia
- Specialized conferences
- Interactive 3D Graphics (I3D) (A SIGGRAPH Symposium)
- High-Performance Graphics (HPG) (sponsored by SIGGRAPH & Eurographics) - more focused on ray-tracing hardware & algorithms
Vision Conferences
- Top-tier
- CVPR - a top tier vision conference. Has lots of papers so many are presented as posters instead of oral presentations.
- ICCV, ECCV - these rotate each year. Prestige is comparable to CVPR.
- Additional conferences
- WACV
- BMVC
- ACCV
- Specialized conferences
- 3D Vision (3DV)
- Computational Photography (ICCP)
HCI Conferences
- ACM CHI - the largest HCI conference.
- Has an LBW track where you can submit poster papers which are more likely to get accepted.
- Paper deadlines in September. LBW deadlines in January.
- ACM UIST - user interfaces. Has AR/XR stuff but seems to lean more towards hardware interfaces: haptics, sensors, 3D things.
ML Conferences
- Neurips, ICML, ICLR, AAAI