Computer Science Conferences: Difference between revisions
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==Ranking== | ==Ranking== | ||
See | See https://research.com/conference-rankings/computer-science<br> | ||
* Higher ranked conferences are not necessarily harder to get into than second-tier but are more prestigious. | * Higher ranked conferences are not necessarily harder to get into than second-tier but are more prestigious. |
Revision as of 16:45, 3 February 2023
Notes on Computer Science conferences.
Ranking
See https://research.com/conference-rankings/computer-science
- Higher ranked conferences are not necessarily harder to get into than second-tier but are more prestigious.
- Usually, you should submit to a few top tier conferences first even if you're not that confident.
- Avoid bottom-tier conferences and pay-to-publish journals. These may hurt your reputation.
Graphics Conferences
- Top tier conferences
- ACM SIGGRAPH - the largest and most prestigious graphics conference.
- See also SIGGRAPH ASIA.
- IEEE VR - for virtual reality related papers. Has a journal track which goes to IEEE TVCG.
- Deadlines are usually in Sept - Nov.
- IEEE ISMAR - for augmented reality related papers. Sometimes has a journal track which goes to TVCG.
- Deadlines are usually Mar - May.
- ACM MM - multimedia
Vision Conferences
- Top-tier
- IEEE CVPR - a top tier vision conference. Has lots of papers so many are presented as posters instead of oral presentations.
- ICCV, ECCV - these rotate each year. Prestige is comparable to CVPR.
- Additional conferences
These are reputable conferences but not quite as prestigious as above.
- IEEE WACV
- BMVC
- 3DV
- ACCV
HCI Conferences
- ACM CHI - the largest HCI conference. Occasionally accepts visualization papers.
- Has an LBW track where you can submit poster papers which are more likely to get accepted.
- Paper deadlines in September. LBW deadlines in January.
- ACM UIST - user interfaces. Has AR/XR stuff but seems to lean more towards hardware interfaces: haptics, sensors, 3D things.
ML Conferences
- Neurips, ICML, ICLR, AAAI