Computer Science Conferences: Difference between revisions
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* [http://ieeevr.org/ IEEE VR] - for virtual reality related papers. Has a journal track which goes to IEEE TVCG. | * [http://ieeevr.org/ IEEE VR] - for virtual reality related papers. Has a journal track which goes to IEEE TVCG. | ||
** Journal deadlines in September. Conference deadlines in November. | ** Journal deadlines in September. Conference deadlines in November. | ||
* [https://ismar21.org/call-for-journal-papers/ IEEE ISMAR] - for augmented reality related papers. | * [https://ismar21.org/call-for-journal-papers/ IEEE ISMAR] - for augmented reality related papers. Sometimes has a journal track which goes to TVCG. | ||
** Journal deadlines in March. Conference deadlines in May. | ** Journal deadlines in March. Conference deadlines in May. | ||
Revision as of 18:22, 26 April 2021
Notes on Computer Science conferences.
Insights shared to me by Ruofei.
Ranking
See guide2research.com
Chinese government list of CS conferences
- Higher ranked conferences are not necessarily harder to get into but are more prestigious.
Graphics Conferences
- Top tier conferences
- ACM SIGGRAPH - the largest and most prestigious graphics conference.
- Paper deadlines in May.
- See also SIGGRAPH ASIA.
- IEEE VR - for virtual reality related papers. Has a journal track which goes to IEEE TVCG.
- Journal deadlines in September. Conference deadlines in November.
- IEEE ISMAR - for augmented reality related papers. Sometimes has a journal track which goes to TVCG.
- Journal deadlines in March. Conference deadlines in May.
Vision Conferences
- IEEE CVPR - a top tier vision conference. Has lots of papers so many are presented as posters instead of oral presentations.
- ICCV, ECCV
- Second-tier
- WACV
HCI Conferences
- ACM CHI - the largest HCI conference. Occasionally accepts visualization papers.
- Has an LBW track where you can submit poster papers which are more likely to get accepted.
- Paper deadlines in September. LBW deadlines in January.
- ACM UIST - user interfaces. Seems to lean more towards hardware interfaces: haptics, sensors, 3D things.