Computer Science Conferences: Difference between revisions

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Notes on Computer Science conferences.<br>
Notes on Computer Science conferences.<br>
Insights shared to me by Ruofei.<br>


==Ranking==
==Ranking==
See [http://www.guide2research.com/topconf/ guide2research.com]<br>
* research.com rankings: https://research.com/conference-rankings/computer-science
[https://www.ccf.org.cn/xspj/gyml/ Chinese government list of CS conferences]
* CORE rankings: http://portal.core.edu.au/conf-ranks/


* Higher ranked conferences are not necessarily harder to get into but are more prestigious.
;Tips
* Higher ranked conferences are not necessarily harder to get into than second-tier but are more prestigious and will get you more citations.
* Usually, you should submit to a few top tier conferences first even if you're not that confident. They will also often get you more critical reviewers which will point out better directions to improve your paper.
* Most papers are borderline papers and will get rejected on their first submission. Some people say if your papers are getting into accepted on the first submission, then you need to pick more selective conferences.


==Graphics Conferences==
==Graphics Conferences==
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;Top tier conferences
;Top tier conferences
* ACM SIGGRAPH - the largest and most prestigious graphics conference.
* ACM SIGGRAPH - the largest and most prestigious graphics conference.
** Paper deadlines in May.
** See also SIGGRAPH ASIA.
** See also SIGGRAPH ASIA.
* [http://ieeevr.org/ IEEE VR] - for virtual reality related papers. Has a journal track which goes to IEEE TVCG.
* [http://ieeevr.org/ IEEE VR] - for virtual reality related papers. Has a journal track which goes to IEEE TVCG.
** Journal deadlines in September. Conference deadlines in November.
** Deadlines are usually in Sept - Nov.
* [https://ismar21.org/call-for-journal-papers/ IEEE ISMAR] - for augmented reality related papers. Like VR, it has a journal track which goes to TVCG.
* [https://www.ismar.net/ IEEE ISMAR] - for augmented reality related papers. Has a journal track which goes to IEEE TVCG.
** Journal deadlines in March. Conference deadlines in May.
** Deadlines are usually Mar - May.
* ACM MM - multimedia
 
;Specialized conferences
* [https://i3dsymposium.org/2023/cfp.html Interactive 3D Graphics (I3D)] (A SIGGRAPH Symposium)
* [https://www.highperformancegraphics.org/2023/ High-Performance Graphics (HPG)] (sponsored by SIGGRAPH & Eurographics) - more focused on ray-tracing hardware & algorithms


==Vision Conferences==
==Vision Conferences==


* IEEE CVPR - a top tier vision conference. Has lots of papers so many are presented as posters instead of oral presentations.
;Top-tier
* ICCV, ECCV
* CVPR - a top tier vision conference. Has lots of papers so many are presented as posters instead of oral presentations.
* ICCV, ECCV - these rotate each year. Prestige is comparable to CVPR.
 
;Additional conferences
* WACV
* [https://www.bmva.org/bmvc BMVC]
* [https://3dvconf.github.io/ 3D Vision (3DV)]
* Computational Photography (ICCP)


==HCI Conferences==
==HCI Conferences==


* ACM CHI - the largest HCI conference. Occasionally accepts visualization papers.
* ACM CHI - the largest HCI conference.
** Has an LBW track where you can submit poster papers which are more likely to get accepted.
** Has an LBW track where you can submit poster papers which are more likely to get accepted.
** Paper deadlines in September. LBW deadlines in January.
** Paper deadlines in September. LBW deadlines in January.
* [http://uist.acm.org/ ACM UIST] - user interfaces. Seems to lean more towards hardware interfaces: haptics, sensors, 3D things.
* [http://uist.acm.org/ ACM UIST] - user interfaces. Has AR/XR stuff but seems to lean more towards hardware interfaces: haptics, sensors, 3D things.
 
==ML Conferences==
* Neurips, ICML, ICLR, AAAI

Latest revision as of 16:07, 20 November 2024

Notes on Computer Science conferences.

Ranking

Tips
  • Higher ranked conferences are not necessarily harder to get into than second-tier but are more prestigious and will get you more citations.
  • Usually, you should submit to a few top tier conferences first even if you're not that confident. They will also often get you more critical reviewers which will point out better directions to improve your paper.
  • Most papers are borderline papers and will get rejected on their first submission. Some people say if your papers are getting into accepted on the first submission, then you need to pick more selective conferences.

Graphics Conferences

Top tier conferences
  • ACM SIGGRAPH - the largest and most prestigious graphics conference.
    • See also SIGGRAPH ASIA.
  • IEEE VR - for virtual reality related papers. Has a journal track which goes to IEEE TVCG.
    • Deadlines are usually in Sept - Nov.
  • IEEE ISMAR - for augmented reality related papers. Has a journal track which goes to IEEE TVCG.
    • Deadlines are usually Mar - May.
  • ACM MM - multimedia
Specialized conferences

Vision Conferences

Top-tier
  • CVPR - a top tier vision conference. Has lots of papers so many are presented as posters instead of oral presentations.
  • ICCV, ECCV - these rotate each year. Prestige is comparable to CVPR.
Additional conferences

HCI Conferences

  • ACM CHI - the largest HCI conference.
    • Has an LBW track where you can submit poster papers which are more likely to get accepted.
    • Paper deadlines in September. LBW deadlines in January.
  • ACM UIST - user interfaces. Has AR/XR stuff but seems to lean more towards hardware interfaces: haptics, sensors, 3D things.

ML Conferences

  • Neurips, ICML, ICLR, AAAI