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===Bypass BSDF=== | ===Bypass BSDF=== | ||
If you wish to use a raw colors from a texture, bypassing materials altogether, you can directly attach a texture node output to the material output.<br> | If you wish to use a raw colors from a texture, bypassing materials altogether, you can directly attach a image texture node output to the material output.<br> | ||
For transparent textures, you will need a transparent BSDF node and a mix node with alpha connected to <code>mix.outputs["Fac"]</code> to achieve transparency. | For transparent textures, you will need a transparent BSDF node and a mix node with alpha connected to <code>mix.outputs["Fac"]</code> to achieve transparency. | ||