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==CHL Light Field Rendering== | ==CHL Light Field Rendering== | ||
Each camera <math>i</math> is a point in world coordinates which corresponds to a hyperline in the light field. | |||
If we want to render from a new viewpoint, for each render pixel, we have a target ray which corresponds a point on the light field <math>\mathbf{r} = (s_r, t_r, u_r, v_r)</math>. | |||
==GHL Light Field Rendering== | ==GHL Light Field Rendering== |