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OpenCL: Difference between revisions

285 bytes added ,  14 December 2020
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==OpenGL Interop==
==OpenGL Interop==
Setting up OpenCL/OpenGL interop is fairly complicated and very hard to debug. 
You will also need to manage synchronizing OpenGL/OpenCL so that aren't accessing the same memory at the same time. 
If you can, just use OpenGL compute shaders rather than OpenCL to simplify your life.


===Textures===
===Textures===