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The compute shader edits a single compute buffer which can be read by your vertex or geometry shader without passing data back to the CPU. | The compute shader edits a single compute buffer which can be read by your vertex or geometry shader without passing data back to the CPU. | ||
== | ==Resources== | ||
* [https://docs.unity3d.com/Manual/index.html Unity User Manual] | * [https://docs.unity3d.com/Manual/index.html Unity User Manual] | ||
* [https://www.udemy.com/course/the-ultimate-guide-to-game-development-with-unity/ Basic Game Dev Course (Udemy, ~$12)] | * [https://www.udemy.com/course/the-ultimate-guide-to-game-development-with-unity/ Basic Game Dev Course (Udemy, ~$12)] |