Preprocessor Macros

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Some common preprocessor macros

GLSL

#define PI 3.141592653589793
#define PI_2 1.5707963267948966
#define DEG2RAD 0.017453292519943295
#define RAD2DEG 57.29577951308232

#define sign(x) (int((x) > 0) - int((x) < 0))
#define imin(x, y) (int(x) * int(int(x) < int(y)) + int(y) * int(int(x) >= int(y)))
#define imax(x, y) (int(x) * int(int(x) > int(y)) + int(y) * int(int(x) <= int(y)))
#define iabs(x) ((x) * int((x) >= 0) - (x) * int((x) < 0))