Unity: Difference between revisions

1 byte removed ,  4 September 2020
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The compute shader edits a single compute buffer which can be read by your vertex or geometry shader without passing data back to the CPU.
The compute shader edits a single compute buffer which can be read by your vertex or geometry shader without passing data back to the CPU.


==References==
==Resources==
* [https://docs.unity3d.com/Manual/index.html Unity User Manual]
* [https://docs.unity3d.com/Manual/index.html Unity User Manual]
* [https://www.udemy.com/course/the-ultimate-guide-to-game-development-with-unity/ Basic Game Dev Course (Udemy, ~$12)]
* [https://www.udemy.com/course/the-ultimate-guide-to-game-development-with-unity/ Basic Game Dev Course (Udemy, ~$12)]