Unity: Difference between revisions

Line 4: Line 4:


== Shaders ==  
== Shaders ==  
Unity shaders are written in HLSL.
Unity shaders are written in [[HLSL]].
Unity supports the standard vertex, geometry, fragment shader pipeline.<br>
Unity supports the standard vertex, geometry, fragment shader pipeline.<br>
They also have their own variation of fragment shaders called surface shaders which automatically handle lighting.<br>
They also have their own variation of fragment shaders called surface shaders which automatically handle lighting.<br>