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===Perspective Projection Matrix=== | ===Perspective Projection Matrix=== | ||
[https://www.scratchapixel.com/lessons/3d-basic-rendering/perspective-and-orthographic-projection-matrix/building-basic-perspective-projection-matrix https://www.scratchapixel.com/lessons/3d-basic-rendering/perspective-and-orthographic-projection-matrix/building-basic-perspective-projection-matrix] | [https://www.scratchapixel.com/lessons/3d-basic-rendering/perspective-and-orthographic-projection-matrix/building-basic-perspective-projection-matrix https://www.scratchapixel.com/lessons/3d-basic-rendering/perspective-and-orthographic-projection-matrix/building-basic-perspective-projection-matrix] | ||
Notes: In computer vision, this is called the calibration matrix <math>K</math>. | |||
It contains the intrinsic parameters of your pinhole camera such as field of view and focal length (which determines the resolution of your output). | |||
===Inverting the projection=== | ===Inverting the projection=== |