Perlin noise: Difference between revisions

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==Resources==
==Resources==
* [https://dl.acm.org/doi/10.1145/325165.325247 An image synthesizer (Perlin, SIGGRAPH 1985)]
* [https://www.semanticscholar.org/paper/Improving-noise-Perlin/a6fd5071b73f542c79bd08d409c5f73de38dac5d Improving noise (SIGGRAPH 2002)]
* https://rtouti.github.io/graphics/perlin-noise-algorithm
* https://rtouti.github.io/graphics/perlin-noise-algorithm

Revision as of 18:46, 29 March 2023

Algorithm

  1. Generate a grid of random unit-length vectors
    • In improved perlin noise, vectors which only contain +=1 and 0 such as (1, 1, 0) are used
  2. For each point, find the closest corners in the grid and compute the dot product between the vector from the corner and the corner's random vector.
  3. Interpolate between these using smoothstep.
    • In improved perlin noise, use smootherstep which has zero first and second derivatives at the boundaries:
    • \(\displaystyle \operatorname{smootherstep}(x) = 6x^5 - 15x^4 + 10x^3\)

Resources