Computer Graphics: Difference between revisions

Line 49: Line 49:
Here the 4x4 form is:  
Here the 4x4 form is:  
<math>
<math>
\begin{bmatrix}
R = \begin{bmatrix}
\mathbf{R} & \mathbf{0}\\
\mathbf{R} & \mathbf{0}\\
\mathbf{0}^T & 1
\mathbf{0}^T & 1