Advanced Computer Graphics: Difference between revisions

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* N-rooks (Latin hypercube)
* N-rooks (Latin hypercube)
* Quasi Monte Carlo
* Quasi Monte Carlo
===Bidirectional Path Tracing===
Trace path from eye and light<br>
E.g from eye we get path <math>z_0, z_1, z_2</math><br>
from light we get <math>y_0, y_1</math><br>
Then make shadow rays from every pair of z, y<br>


==Ignore==
==Ignore==
[[Visible to::users]]
[[Visible to::users]]