Surface Reconstruction

From David's Wiki
Revision as of 16:04, 6 March 2024 by David (talk | contribs) (Created page with "Surface reconstruction is the process of converting a point cloud into a mesh. ==Explicit Reconstruction== The idea here is to just connect the points to form triangles. ==Implicit Reconstruction== The idea here is to first estimate a signed distance field from the point cloud and then do marching cubes to generate a mesh. ==Resources== * [https://www.hao-li.com/cs599-ss2015/slides/Lecture06.2.pdf Hao Li lecture slides] * [https://graphics.stanford.edu/papers/zipper/...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
\( \newcommand{\P}[]{\unicode{xB6}} \newcommand{\AA}[]{\unicode{x212B}} \newcommand{\empty}[]{\emptyset} \newcommand{\O}[]{\emptyset} \newcommand{\Alpha}[]{Α} \newcommand{\Beta}[]{Β} \newcommand{\Epsilon}[]{Ε} \newcommand{\Iota}[]{Ι} \newcommand{\Kappa}[]{Κ} \newcommand{\Rho}[]{Ρ} \newcommand{\Tau}[]{Τ} \newcommand{\Zeta}[]{Ζ} \newcommand{\Mu}[]{\unicode{x039C}} \newcommand{\Chi}[]{Χ} \newcommand{\Eta}[]{\unicode{x0397}} \newcommand{\Nu}[]{\unicode{x039D}} \newcommand{\Omicron}[]{\unicode{x039F}} \DeclareMathOperator{\sgn}{sgn} \def\oiint{\mathop{\vcenter{\mathchoice{\huge\unicode{x222F}\,}{\unicode{x222F}}{\unicode{x222F}}{\unicode{x222F}}}\,}\nolimits} \def\oiiint{\mathop{\vcenter{\mathchoice{\huge\unicode{x2230}\,}{\unicode{x2230}}{\unicode{x2230}}{\unicode{x2230}}}\,}\nolimits} \)

Surface reconstruction is the process of converting a point cloud into a mesh.

Explicit Reconstruction

The idea here is to just connect the points to form triangles.


Implicit Reconstruction

The idea here is to first estimate a signed distance field from the point cloud and then do marching cubes to generate a mesh.

Resources