Google Filament: Difference between revisions
No edit summary |
|||
Line 19: | Line 19: | ||
===Fragment shader=== | ===Fragment shader=== | ||
The fragment shader expects the output to be in premultiplied alpha. |
Latest revision as of 04:33, 12 March 2025
Notes on using Filament, the rendering engine for many Google applications.
Note that Filament is not a replacement for Unity or Godot.
Types
Materials
In filament, shaders are written as materials. The documentation for materials is available at https://google.github.io/filament/Materials.html
Vertex shader
Unlike standard OpenGL shaders, you cannot output arbitrary positions in the vertex shader.
You can: 1. Modify the world position of the vertices. 2. Send interpolants, aka varyings, to the pixel shader. 3. Use a custom 4x4 matrix to transform coordinates from local to clip space.
Fragment shader
The fragment shader expects the output to be in premultiplied alpha.