Computer Graphics: Difference between revisions
| Line 192: | Line 192: | ||
This causes the GPU to render the depth buffer at a higher resolution to determine the contribution of your fragment shader's color to the final image. | This causes the GPU to render the depth buffer at a higher resolution to determine the contribution of your fragment shader's color to the final image. | ||
See https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing#:~:text=How%20MSAA%20really%20works%20is,buffer%20to%20determine%20subsample%20coverage | See https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing#:~:text=How%20MSAA%20really%20works%20is,buffer%20to%20determine%20subsample%20coverage for more details. | ||
==More Terms== | ==More Terms== | ||