Computer Graphics: Difference between revisions

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This causes the GPU to render the depth buffer at a higher resolution to determine the contribution of your fragment shader's color to the final image.
This causes the GPU to render the depth buffer at a higher resolution to determine the contribution of your fragment shader's color to the final image.


See https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing#:~:text=How%20MSAA%20really%20works%20is,buffer%20to%20determine%20subsample%20coverage. for more details.
See https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing#:~:text=How%20MSAA%20really%20works%20is,buffer%20to%20determine%20subsample%20coverage for more details.


==More Terms==
==More Terms==