Computer Graphics: Difference between revisions
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Rendering opaque objects front to back minimizes overdraw, where a pixel gets drawn to multiple times in a single frame. | Rendering opaque objects front to back minimizes overdraw, where a pixel gets drawn to multiple times in a single frame. | ||
Rendering transparent objects back to front is needed for proper blending of transparent materials. | Rendering transparent objects back to front is needed for proper blending of transparent materials. | ||
==Anti-aliasing== | |||
For a high-quality anti-aliasing, you'll generally want to multiple multi-sampling (MSAA). | |||
This causes the GPU to render the depth buffer at a higher resolution to determine the contribution of your fragment shader's color to the final image. | |||
See https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing#:~:text=How%20MSAA%20really%20works%20is,buffer%20to%20determine%20subsample%20coverage. for more details. | |||
==More Terms== | ==More Terms== |