HLSL: Difference between revisions
No edit summary |
|||
Line 13: | Line 13: | ||
===Geometry Shader=== | ===Geometry Shader=== | ||
===Fragment Shader=== | ===Fragment Shader=== | ||
[[Category:Programming languages]] |
Revision as of 16:45, 31 January 2022
High Level Shading Language (HLSL) is the shading language used in DirectX. It is used in Unity and Unreal.
Usage
Minor differences between GLSL and HLSL
float4
instead ofvec4
. This is odd since OpenCL also usesfloat4
.lerp
instead ofmix
.