C++: Difference between revisions
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[https://shendrick.net/Coding%20Tips/2015/03/15/cpparrayvsvector.html array vs vector] | [https://shendrick.net/Coding%20Tips/2015/03/15/cpparrayvsvector.html array vs vector] | ||
If you need a static sized array, you can use <code>std::array</code>.<br> | If you need a static sized array, you can use <code>std::array</code> in the <code>array</code> header.<br> | ||
This wrapper around C-style arrays gives us size information and allows the array to be passed around while keeping the array on the stack unlike <code>std::vector</code> | This wrapper around C-style arrays gives us size information and allows the array to be passed around while keeping the array on the stack unlike <code>std::vector</code> | ||
If you want to allocate a static array on the heap, you can do so as follows: | If you want to allocate a static array on the heap, you can do so as follows: | ||
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auto my_arr = std::make_shared<std::array<char,64>>(); | auto my_arr = std::make_shared<std::array<char,64>>(); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Strings=== | ===Strings=== | ||
====String Interpolation==== | ====String Interpolation==== |
Revision as of 20:09, 23 October 2019
Usage
How to do things using the C++ standard library (stdlib).
Compilation
g++
g++ my_driver.c [-Iincludefolder] -o my_program.out
Misc optimizations
-std=c++17
for C++17 support-O3
for level 3 optmizations
Syntax
Lambda Expressions
Arrays
In C++, you can use std::vector
which gives you a resizable array.
This will allocate an array in the heap.
array vs vector
If you need a static sized array, you can use std::array
in the array
header.
This wrapper around C-style arrays gives us size information and allows the array to be passed around while keeping the array on the stack unlike std::vector
If you want to allocate a static array on the heap, you can do so as follows:
auto my_arr = std::make_shared<std::array<char,64>>();
Strings
String Interpolation
#include <iostream>
#include <sstream>
#include <string>
int main() {
std::string a = "a", b = "b", c = "c";
// apply formatting
std::stringstream s;
s << a << " " << b << " > " << c;
// assign to std::string
std::string str = s.str();
std::cout << str << "\n";
}
Filesystem
Reading and Writing
Reading and writing is done using fstream
.
If you don't need r/w, use istream
for reading or ostream
for writing.
#include <iostream>
#include <fstream>
int main() {
std::istream my_file("my_file.txt");
std::string line;
# Read line by line
# You can also read using <<
while (getline(my_file, line)) {
std::cout << line << std::endl;
}
return 0;
}
Reading a whole file
Reference and comparison of different methods
#include <fstream>
#include <string>
#include <cerrno>
std::string get_file_contents(const char *filename)
{
std::ifstream in(filename, std::ios::in | std::ios::binary);
if (in)
{
std::string contents;
in.seekg(0, std::ios::end);
contents.resize(in.tellg());
in.seekg(0, std::ios::beg);
in.read(&contents[0], contents.size());
in.close();
return(contents);
}
throw(errno);
}
Regular Expressions
Thread
Sleep
std::this_thread::sleep_for(std::chrono::milliseconds(1));
Parallel For
Memory
Smart Pointers
Smart Pointers
Smart pointers were added in C++11.
There are 4 types of smart pointers:
auto_ptr
which is deprecatedunique_ptr
shared_ptr
weak_ptr
Use unique_ptr
for ownership models.
Use shared_ptr
when multiple objects need to reference the same thing.
Use weak_ptr
to avoid cyclic dependencies which cause issues with reference counting.
Example:
std::unique_ptr<Car> my_car(new Car());
// Or starting from C++14
auto my_car = std::make_unique<Car>();
Garbage Collection
Starting from C++11, you should use smart pointers such as shared_ptr
which have automatic garbage collection.
Traditional C++ does not have garbage collection.
After using new
to allocate an object, use delete
to deallocate it.
You can also use C allocation with malloc
, calloc
, alloca
, and free
, though it is not recommended since these are not type-safe.
Custom Deleter
Custom Deleters
When using smart pointers, the default deleter is the delete
function but you can also specify your own deleter.
# Using a functor
struct AVFrameDeleter {
void operator()(AVFrame *p) { av_frame_free(&p); }
};
std::unique_ptr<AVFrame, AVFrameDeleter> rgb_frame(av_frame_alloc());
# Using free
std::unique_ptr<void *, decltype(std::free) *> my_buffer(std::malloc(10), std::free);
Deallocate
Normally, containers such as std::vector
will automatically deallocate memory from the heap when the destructor is called. However, occationally you may want to coerse this deallocation yourself.
There are a few ways to do this:
- Use smart pointers
- Copy-and-swap idiom
- Call a clear/shrink/deallocate function
Example Reference:
// Using smart pointers
std::unique_ptr<std::vector<float>> my_vector = make_unique<std::vector<float>>(99);
my_vector.reset();
// Copy-and-swap idiom
std::vector<float> my_vector(99);
std::vector<float>().swap(my_vector);
// Clear and shrink
// Specific to std::vector
std::vector<float> my_vector(99);
my_vector.clear();
my_vector.shrink_to_fit();
Casting
Types of casts C++ has several types of casts. These are the main ones you should use.
static_cast
dynamic_cast
If you're casting between things but do not want to change the bit-pattern (e.g. binary data or pointers), you can also use reinterpret_cast
.
Programming Styles
Modern C++
List of resources
Prefer newer std functions available in C++17.
Use shared pointers instead of new and delete.
- Use clang-format.
Orthodox C++
Reference
Somewhat opposite of modern C++.
Basically only use C++ for its classes. Do everything else C-style.
The main benefit is compatibility with older compilers/libraries and easier understanding for people less familiar with newer C++ features.
- Don't use C++ runtime wrapper for C runtime includes (<cstdio>, <cmath>, etc.), use C runtime instead (<stdio.h>, <math.h>, etc.)
- Don't use stream (<iostream>, <stringstream>, etc.), use printf style functions instead.
- Don't use anything from STL that allocates memory, unless you don't care about memory management.
Boost
STL
STL is the Standard Template Library. Many containers from STL are now built into the standard library (std) of C++.