Order independent transparency: Difference between revisions

Line 14: Line 14:
Do several render passes. In each render pass, set a range of z values from back to front and render only z values within the threshold for each render pass.
Do several render passes. In each render pass, set a range of z values from back to front and render only z values within the threshold for each render pass.


==Dual Depth Peeling==
===Dual Depth Peeling===
https://developer.download.nvidia.com/SDK/10/opengl/src/dual_depth_peeling/doc/DualDepthPeeling.pdf
https://developer.download.nvidia.com/SDK/10/opengl/src/dual_depth_peeling/doc/DualDepthPeeling.pdf
This is a performance optimization over depth peeling which allows using half the number of passes.


==Stochastic Transparency==
==Stochastic Transparency==