Computer Graphics: Difference between revisions
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In frameworks and libraries, these are often refered to as ''standard materials'' or in Blender, ''Principled BSDF''. | In frameworks and libraries, these are often refered to as ''standard materials'' or in Blender, ''Principled BSDF''. | ||
==Blending and Pixel Formats== | |||
===Pixel Formats=== | |||
===Blending=== | |||
To output transparent images, i.e. images with alpha, you'll generally want to blend using [[Premultiplied Alpha]]. Rendering in premultiplied alpha prevents your RGB color values from getting mixed with the background color empty pixels. | To output transparent images, i.e. images with alpha, you'll generally want to blend using [[Premultiplied Alpha]]. Rendering in premultiplied alpha prevents your RGB color values from getting mixed with the background color empty pixels. |