Rendering Shadows: Difference between revisions
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===Shadow mapping=== | ===Shadow mapping=== | ||
{{main | Wikipedia: Shadow Mapping}} | {{main | Wikipedia: Shadow Mapping}} | ||
For each light source, compute what the light hits by using the slight source as a camera and doing a render pass. This is typically only done for the primary light in the scene. | |||
At render time, each object can sample into the shadow map to determine if it is occluded or not. | |||
===Shadow Volume=== | ===Shadow Volume=== |