Light field: Difference between revisions

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For many scenes, we can assume the air is transparent so that the radiance is consistent along the ray.   
For many scenes, we can assume the air is transparent so that the radiance is consistent along the ray.   
In these situations, light fields can be reduced to 4D functions defined only on rays in some enclosed scene.   
In these situations, light fields can be reduced to 4D functions defined only on rays in some enclosed scene.   
You can create a 4D parameterization using a two plane parameterization, typically represented as <math>(s,t,u,v)</math> or a (plane, angle) parameterization to define each ray.
You can create a 4D parameterization using a two plane parameterization, typically represented as <math>(s,t,u,v)</math>, or a (plane, angle) parameterization to define each ray.


==Representations==
==Representations==