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==Shaders==
==Shaders==
See [https://threejs.org/docs/#api/en/materials/ShaderMaterial ShaderMaterial].
See [https://threejs.org/docs/#api/en/materials/ShaderMaterial ShaderMaterial].
==References==

Revision as of 13:16, 4 June 2020

Three.js
Screen captures of Three.js examples
Screen captures of Three.js examples
Original author(s)Ricardo Cabello (Mr.doob)
Developer(s)Three.js Authors[1]
Initial releaseApril 24, 2010; 14 years ago (2010-04-24)[2]
Stable release
r108 / August 28, 2019; 4 years ago (2019-08-28)
RepositoryTemplate:EditAtWikidata
Written inJavaScript
Engine
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Template:EditAtWikidata
TypeJavaScript library
LicenseMIT[1]
Websitethreejs.org

A very useful JavaScript graphics library which uses WebGL build by Mr. Doob (Ricardo Cabello, Google).

Getting Started

  1. Install three using npm:
    npm i three
  2. Import into your main JS script
    import * as THREE from 'three';
    // or const THREE = require('three');
    

You can import specific components from examples as follows:

import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls.js';
import {Stats} from 'three/examples/jsm/libs/stats.module.js';


Instancing

See instancing example.

There are two main ways of instancing in three.js:

  • Using an InstancedMesh
  • Merging geometries (since we don't have a geometry shader)

Shaders

See ShaderMaterial.

References

  1. 1.0 1.1 "Three.js/license". github.com/mrdoob. Retrieved 20 May 2012.
  2. "First commit". github.com/mrdoob. Retrieved 20 May 2012.