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(Created page with " This article is about rotations in 3D space. ==Representations== The most natural representation of rotations are Quaternions. However rotations can also be represented in v...") |
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Let | Let | ||
\[ | \[ | ||
\mathbf{K} = [\mathbf{k}]_\times | \mathbf{K} = [\mathbf{k}]_\times = | ||
\begin{pmatrix} | \begin{pmatrix} | ||
0 & -k_z & k_y\\ | 0 & -k_z & k_y\\ | ||
Line 35: | Line 35: | ||
\end{equation} | \end{equation} | ||
\] | \] | ||
==Resources== | ==Resources== | ||
* [https://docs.unity3d.com/ScriptReference/Quaternion.html Unity Quaternion Script Reference] | * [https://docs.unity3d.com/ScriptReference/Quaternion.html Unity Quaternion Script Reference] |