Rotations: Difference between revisions

(Created page with " This article is about rotations in 3D space. ==Representations== The most natural representation of rotations are Quaternions. However rotations can also be represented in v...")
 
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Let
Let
\[
\[
\mathbf{K} = [\mathbf{k}]_\times  
\mathbf{K} = [\mathbf{k}]_\times =
\begin{pmatrix}
\begin{pmatrix}
0 & -k_z & k_y\\
0 & -k_z & k_y\\
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\end{equation}
\end{equation}
\]
\]
==Resources==
==Resources==
* [https://docs.unity3d.com/ScriptReference/Quaternion.html Unity Quaternion Script Reference]
* [https://docs.unity3d.com/ScriptReference/Quaternion.html Unity Quaternion Script Reference]