HLSL: Difference between revisions
Created page with "High Level Shading Language (HLSL) is the shading language used in DirectX. It is used in Unity and Unreal. ==Usage== Notation differences between GLSL and HLSL * <code>float..." |
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==Usage== | ==Usage== | ||
Minor differences between GLSL and HLSL | |||
* <code>float4</code> instead of <code>vec4</code>. This is | * <code>float4</code> instead of <code>vec4</code>. This is odd since OpenCL also uses <code>float4</code>. | ||
* <code>lerp</code> instead of <code>mix</code>. | * <code>lerp</code> instead of <code>mix</code>. | ||
==Pipeline== | ==Pipeline== | ||
===Vertex Shader=== | ===Vertex Shader=== |
Revision as of 15:54, 19 April 2021
High Level Shading Language (HLSL) is the shading language used in DirectX. It is used in Unity and Unreal.
Usage
Minor differences between GLSL and HLSL
float4
instead ofvec4
. This is odd since OpenCL also usesfloat4
.lerp
instead ofmix
.