Unity: Difference between revisions
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== Shaders == | == Shaders == | ||
Unity shaders are written in HLSL. | Unity shaders are written in [[HLSL]]. | ||
Unity supports the standard vertex, geometry, fragment shader pipeline.<br> | Unity supports the standard vertex, geometry, fragment shader pipeline.<br> | ||
They also have their own variation of fragment shaders called surface shaders which automatically handle lighting.<br> | They also have their own variation of fragment shaders called surface shaders which automatically handle lighting.<br> |