New Technology Glossary: Difference between revisions
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* Decentralization | * Decentralization | ||
* Decentralized autonomous organization (DAO) | * Decentralized autonomous organization (DAO) | ||
* Federated applications - applications with an open | * Federated applications - applications with an open protocol for interaction across different host instances | ||
* Fediverse - an alliance of federated applications: Mastodon (Twitter clone), Lemmy (Reddit clone), Matrix (Discord clone) | * Fediverse - an alliance of federated applications: Mastodon (Twitter clone), Lemmy (Reddit clone), Matrix (Discord clone) | ||
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===Technical terms=== | ===Technical terms=== | ||
* VR Headset or Head-mounted Display (HMD) | * VR Headset or Head-mounted Display (HMD) | ||
* Stereoscopic VR | * Stereoscopic VR - recording and displaying different views between the left and right eyes. | ||
* Panoramic/180/360 | * Panoramic/180/360 - images or video with a extremely wide field of view, up to the full 360 degrees which captures every direction. | ||
* Omnidirectional Stereo (ODS) | * Omnidirectional Stereo (ODS) - a special type of 360 video which enables stereo viewing in any direction. | ||
* Foveated Rendering | * Foveated Rendering - a type of rendering which prioritizes the user's gaze position and deprioritizes the peripheral for higher quality and performance. | ||
===List of Metaverse=== | ===List of Metaverse=== |
Latest revision as of 15:00, 12 July 2023
Web3
- Blockchain - distributed digital ledger
- Cryptocurrency - often referred to as crypto, digital currency typically based on a blockchain
- Nun-fungible Tokens (NFT) - tokens on a ledger (i.e. blockchain) which can be used to record ownership of digital items
- Decentralization
- Decentralized autonomous organization (DAO)
- Federated applications - applications with an open protocol for interaction across different host instances
- Fediverse - an alliance of federated applications: Mastodon (Twitter clone), Lemmy (Reddit clone), Matrix (Discord clone)
Virtual and Augmented Reality
- Virtual Reality (VR) - a complete virtual environment. Typically associated with a VR headset.
- Augmented Reality (AR) - overlaying virtual objects and interfaces into the real world. Typically done through a phone camera or upcoming AR glasses.
- Mixed Reality (MR) - A subset of AR typically involving both real and virtual objects or worlds. This term is not well defined and is sometimes used as a synonym for AR.
- eXtended Reality (XR) - catch all for AR, VR, and MR
- Metaverse - A large virtual world or combination of multiple virtual worlds.
- Hologram - A photorealistic virtual avatar or character. Or an image produced by a holographic display.
- Spatial computing - Apple's own word for XR.
Technical terms
- VR Headset or Head-mounted Display (HMD)
- Stereoscopic VR - recording and displaying different views between the left and right eyes.
- Panoramic/180/360 - images or video with a extremely wide field of view, up to the full 360 degrees which captures every direction.
- Omnidirectional Stereo (ODS) - a special type of 360 video which enables stereo viewing in any direction.
- Foveated Rendering - a type of rendering which prioritizes the user's gaze position and deprioritizes the peripheral for higher quality and performance.
List of Metaverse
List of some of the more well-known metaverse
- Horizon Worlds - this is Meta (Facebook) metaverse
- Decentraland
- VR Chat
- Fortnite - a video game by Epic games
- Roblox - another video game
- Nvidia Omniverse - a set of software platforms and tools for developing 3D assets and simulations
Artificial Intelligence
- Computer Vision (CV) - area of research for understanding images and videos
- Natural Language Processing (NLP) - area of research for understanding language
- Robotics - planning and control, typically involving CV and RL, for drones, self-driving, humanoids.
- Big Data - large sets of data, possibly high-dimensional, which are used to train neural network models
- Reinforcement Learning (RL) - learning which actions to perform (policy) to achieve a goal (reward maximization), typically in games
- Generative models - anything that outputs text, images, or sounds. (e.g. LLMs, GANs, Diffusion models)