3D Development Tools: Difference between revisions

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* [[Simple DirectMedia Layer]] gives you access to audio, keyboard, mouse, joysticks, and graphics. It can also create windows.
* [[Simple DirectMedia Layer]] gives you access to audio, keyboard, mouse, joysticks, and graphics. It can also create windows.
* GLFW can initilize OpenGL and create windows.
* GLFW can initilize OpenGL and create windows.
==3D Modelling==
* [[Blender (software)]]
==Reconstruction==
* [https://colmap.github.io/ COLMAP] - used to estimate camera pose, generate a point cloud (sparse, dense), and generate meshes
* [https://www.meshlab.net/ Meshlab] - open source mesh and point cloud viewer

Latest revision as of 15:40, 24 April 2024

An incomplete list of tools for 3D development.

Game Engines

These include pretty much everything you could need from graphics lighting to controls and networking.
However, they typically have fees for large commercial projects and have small limitations on free projects.

Graphics Engines

These are wrappers around OpenGL/WebGL/Vulkan which and other low-level APIs which help you code more easily without a full game engine.

Light Libraries

  • Simple DirectMedia Layer gives you access to audio, keyboard, mouse, joysticks, and graphics. It can also create windows.
  • GLFW can initilize OpenGL and create windows.

3D Modelling

Reconstruction

  • COLMAP - used to estimate camera pose, generate a point cloud (sparse, dense), and generate meshes
  • Meshlab - open source mesh and point cloud viewer