Blender (software): Difference between revisions
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===Bypass BSDF=== | ===Bypass BSDF=== | ||
If you wish to use a raw colors from a texture, bypassing materials altogether, you can directly attach a texture node output to the material output.<br> | If you wish to use a raw colors from a texture, bypassing materials altogether, you can directly attach a image texture node output to the material output.<br> | ||
For transparent textures, you will need a transparent BSDF node and a mix node with alpha connected to <code>mix.outputs["Fac"]</code> to achieve transparency. | For transparent textures, you will need a transparent BSDF node and a mix node with alpha connected to <code>mix.outputs["Fac"]</code> to achieve transparency. | ||
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==Rendering and Compositing== | ==Rendering and Compositing== | ||
Press | Press {{key press|F12}} to render. | ||
===Denoising=== | ===Denoising=== | ||
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===MVP matrices=== | ===MVP matrices=== | ||
[https://github.com/blender/blender/blob/v2.93.0/doc/python_api/examples/gpu.9.py Example python code] | [https://github.com/blender/blender/blob/v2.93.0/doc/python_api/examples/gpu.9.py Example python code] | ||
< | <syntaxhighlight lang="python"> | ||
# Model matrix | # Model matrix | ||
my_object.matrix_world | my_object.matrix_world | ||
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projection_matrix = bpy.context.scene.camera.calc_matrix_camera( | projection_matrix = bpy.context.scene.camera.calc_matrix_camera( | ||
bpy.context.evaluated_depsgraph_get(), x=WIDTH, y=HEIGHT) | bpy.context.evaluated_depsgraph_get(), x=WIDTH, y=HEIGHT) | ||
</ | </syntaxhighlight> | ||
===Python Modules=== | ===Python Modules=== | ||