Light field: Difference between revisions

 
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Small survey over light fields. Light fields are also known as integral images over 3D scenes.   
Small survey over light fields. Light fields are also known as integral images over 3D scenes.   
Lightfields were originally published by Gortler ''et al.''<ref name="gortler1996lumigraph"></ref> and Levoy ''et al.''<ref name="levoy1996lightfield"></ref>
Lightfields were originally published by Gortler ''et al.''<ref name="gortler1996lumigraph"></ref> and Levoy ''et al.''<ref name="levoy1996lightfield"></ref>


==Introduction==
==Introduction==
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For many scenes, we can assume the air is transparent so that the radiance is consistent along the ray.   
For many scenes, we can assume the air is transparent so that the radiance is consistent along the ray.   
In these situations, light fields can be reduced to 4D functions defined only on rays in some enclosed scene.   
In these situations, light fields can be reduced to 4D functions defined only on rays in some enclosed scene.   
You can create a 4D parameterization using a two plane parameterization, typically represented as <math>(s,t,u,v)</math> or a (plane, angle) parameterization to define each ray.
You can create a 4D parameterization using a two plane parameterization, typically represented as <math>(s,t,u,v)</math>, or a (plane, angle) parameterization to define each ray.


==Representations==
==Representations==
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The easiest way to collect light field data is to simulate it from within a virtual environment using software.
The easiest way to collect light field data is to simulate it from within a virtual environment using software.
Alternative ways to represent light fields is as a radiance field (see NeRF) or as a light field network.
===Parameterizations===
;Two-plane parameterization
In the two plane parameterization, one plane represents the camera position (u,v) also known as the angular resolution and the other plane represents the pixels (s,t) known as the spatial resolution.
This is also known as ''light slab'' or ''lumigraph''. For 360 light fields, multiple light slabs are needed to represent different directions. A limitation of this method is that transitions between light slabs may not be smooth.
;Spherical
;Plucker


==Aperture==
==Aperture==
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==Focus==
==Focus==
See [http://www.plenoptic.info/pages/refocusing.html http://www.plenoptic.info/pages/refocusing.html]


==Glossery==
* Spatial resolution - resolution of the image-plane in the two-plane parameterization (i.e. resolution of the sub-aperture image) (e.g. 512x512).
* Angular resolution - resolution in the angular-plane in the two-plane parameterization (e.g. 5x5 if you have 25 cameras).
* Sub-aperture images - individual image from a single viewpoint, a fraction of the aperture.
* Epipolar plane image (EPI) - image where the y-axis is the u-axis in the angular plane and x-axis is x-axis in spatial plane, useful for visualizing disparity.
* Microlens Array - A set of lens behind the main lens in [[Wikipedia: Light field camera | lightfield cameras]].


==Resources==
==Resources==
 
* [http://www.plenoptic.info/index.html http://www.plenoptic.info/index.html]
** [http://www.plenoptic.info/pages/refocusing.html http://www.plenoptic.info/pages/refocusing.html]


==References==
==References==