Light Field Duality: Concept and Applications: Difference between revisions
No edit summary |
|||
| (4 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
Light Field Duality: Concept and Applications | Light Field Duality: Concept and Applications (VRST 2002) | ||
Authors: George Chen, Li Hong, Kim Ng, Peter McGuinness, Christian Hofsetz, Yang Liu, Nelson Max | Authors: George Chen, Li Hong, Kim Ng, Peter McGuinness, Christian Hofsetz, Yang Liu, Nelson Max | ||
Affiliations: STMicroelectronics, UC Davis | Affiliations: STMicroelectronics, UC Davis | ||
* [https://dl.acm.org/doi/abs/10.1145/585740.585743 ACM DL] [https://dl.acm.org/doi/pdf/10.1145/585740.585743 ACL DL PDF] | * [https://dl.acm.org/doi/abs/10.1145/585740.585743 ACM DL] [https://dl.acm.org/doi/pdf/10.1145/585740.585743 ACL DL PDF] [https://escholarship.org/content/qt0fp8x522/qt0fp8x522.pdf escholorship.org mirror] | ||
==Background== | ==Background== | ||
| Line 25: | Line 25: | ||
See the figure to the right. | See the figure to the right. | ||
With some algebra, this constraint can be written as either: | With some algebra, this constraint can be written as either: | ||
<math> | <math> | ||
\begin{bmatrix} | \begin{bmatrix} | ||
| Line 40: | Line 40: | ||
\end{bmatrix} | \end{bmatrix} | ||
</math> | </math> | ||
Or: | |||
<math> | <math> | ||
\begin{bmatrix} | \begin{bmatrix} | ||
| Line 104: | Line 105: | ||
==GHL Light Field Rendering== | ==GHL Light Field Rendering== | ||
Rendering lightfields using geometry hyperlines is equivalent to rendering point clouds. | |||
For each virtual ray, you can compute the dual <math>(s_r, t_r, u_r, v_r)</math>. | |||
Then for each GHL, you can compute the optimal ray closest to the virtual ray. | |||
Then blend over selected GHLs. | |||
The paper has details on addressing issues with holes and opacity using clustering. | |||